We just come up with characters that we think are interesting and areas to explore, then throughout development we constantly think about what these bugs are thinking, where they might go next, how they’d react to events and so on. We don’t really plan these things too far out in advance.
What inspires you to create these beautifully sad and charming tales that allow us to resonate with. The world-building in Hollow Knight is one of the many reasons people are drawn deep into Hallownest.
We didn’t quite hit the deadline for the jam (which was back in mid-2014), but that idea grew and grew, with the help of our Kickstarter backers, into Hollow Knight. The theme for the jam was “Beneath the Surface”, which we thought was really interesting, and instantly conjured up an image of a lone explorer digging deeper and deeper into a strange world, deep underground. During a game jam, the idea is to build a small but fully-formed game within a tight time limit (usually about 48 hours) with a small team and focused on a central theme.